-Midnight Universe v2.0 by Yacuzza (see additional text file for Nightsoft License Agreement included in MU v2.0 readme)

_Upgrade Project 2.1 (Never released, but a continuation of the Upgrade Project 2.0 Vanilla Ultimate) by Freyr along with his personally edited AI personality files and all work therein

-New Blackhole by Cabal

-New Corbomite Reflector for fbattle by Cabal (animation by Mr Vulcan)

-Weapons Retexture Mod by Charles9241015 (torpedo textures/sprite entries-used wbtorp(slightly recolored to match other borg weapons,) wctorp, wdtorp, wftorp.tga, wktorp.tga and wrtorp.tga)

-Planets Retexture Final by Don_Quijote

-Race Specific Phaser Flares by Icewolf132

-Mapbackground1 and Mapbackground2 by Ressikan

-Running Lights, Project Blue Levels 1/2/3 and Project Orange by Fahres

-Phaser TGA's by Rifraf ((edited from stock) Wborgphaser, Wfedphaser, Wklingphaser, Wromphaser(wdomphaser recolored from stock))

-Torpedo TGA by Rifraf ((edited from stock) Wartordb, wchainpulse, wpoltorp)

-STA2 Classic Mod by Blade (used as a template/inspiration to make my original mod)(Also used loadscreen.odf)

-Physics Project by Thunderfoot (used as inspiration for modifying the physics files)

-ODF edit for planet cloud turbulence and planet/nebula background noise by Thunderfoot

-Blank Fonts and Pause Dialog Mod by Freyr (for taking great screenshots in game)

-A2 Upgrade Background changing utility by Freyr (allows you to change the background picture at the single and multiplayer screens-see my addendum readme in the individual mod readme's folder under Freyr or the bitmaps/multisetup folder for more instructions)

-Nano FX Mod (used lights.tga and warp flashes-original permissions to Freyr of/for the unreleased Upgrade Project 2.1 -See additional text file for Nightsoft Licence agreement)

-Nebula textures by Elevatormusic (original permissions to Freyr of/for the unreleased Upgrade Project 2.1 and now blanket permission to me to use anything of Elevatormusic's)

-The Lighting Project by Freyr/Medafusion (Originally in development and implemented in/for the unreleased Upgrade Project v2.1 by Freyr)(This wasn't directly compatible with the FO engine so alterations had to be made by me/not use the lighting files/use code provided by Cabal to get it to work properly)

-Various bug fixes to the original Classic Mod by TChapman500

-Wcardphaser by Elevatormusic (original permissions to Freyr of/for the unreleased Upgrade Project 2.1 and now blanket permission to me to use anything of Elevatormusic's)

-Research Pods (Used research pod SOD file (duplicated for each humanoid race) from Major A Payne's Borg Incursion VR and MAPjst3.tga)

-A bit of code by Cabal used to place an object inside a nebula that will give off light(Not fully implemented yet, maybe at a later date)

-Borg phaser sound from Star Trek Bridge Commander mod Kobayashi Maru version 2011.10 (sound file by Dragon and Shinzon)

-Used as a base for the campaign missions the maps/AI files from the Improved Single Player Campaign mod by Thunderfoot006 and the ImpSPCam team and Freyr's personally edited Fed and Klingon mission maps and various AI files.

-General Buttons Replacement mod by Tain_Enabran (ingame semi-clear general command buttons)

-Used the Breen special weapon button from Major A Payne's BI: Counterstike mod as my Breen energy damp torp special weapon button

-ALL the following from Fleet Operations V3.2.7:
-Shield Textures:
 wshield_blueA_hitglow
 wshield_blueA-hitglowS
 wshield_blueAhitcritglow
 wshield_hitcenter
 wshield_regen
 empty

-Shield SOD's:
 shield_add
 shield_down
 shield_hit
 shield_sub

-Map Background Textures:
 env_blue_dust
 env_blue
 env_dark_dust
 env_purple_dust
 env_red_dust

-Explosion Textures
 explosion01
 explosion02
 explosion03
 explosion04
 explosion05
 explosion_greenA
 explosion_greenA2
 explosion_greenR 
 explosion_mine
 explosion_redA
 explosion_redR
 explosion_sparks

-Explosion SOD's
 xplosion01
 xplosion01green
 xplosion02
 xplosion02green
 xplosion03
 xplosion03green
 xplosion04
 xplosion04green
 xplosion05
 xplosion05green
 xplosion06
 xplosion06green
 xplosion07
 xplosion07green
 xplosion08
 xplosion08green
 xplosionmini01
 xplosionmini01green
 effect_cond
 effect_embf
 effect_embl
 effect_empty

-Explosion ODF's
 x_building2_explosion
 x_building2_explosion_green
 x_building_explosion
 x_building_explosion_green
 x_large2_explosion
 x_large2_explosion_green
 x_large_explosion
 x_large_explosion_green
 x_medium2_explosion
 x_medium2_explosion_green
 x_medium_explosion
 x_medium_explosion_green
 x_mini_explosion
 x_mini_explosion_green
 x_small2_explosion
 x_small2_explosion_green
 x_small_explosion
 x_small_explosion_green

-Font Textures
 font
 font_12
 font_16
 font_20
 font_25 

-Weapon Textures
 effect_emblast (used for humanoid races artillery ship weapon explosions)
 flare_glow_soft (used along with effect_emblast)
 wtorpedo_photon5 (used as my wktorp)
 weapon_quantpulse (used as my Borg pulses and recolored blueish for Dominion pulses)
 weapon_pulsedisruptor (used as my Cardassian pulses)
 weapon_pulsephaser (used as my Federation pulses)
 weapon_pulsedisruptor3 (used as my Klingon pulses and recolored green from red)
 weapon_impulsedisruptor (used as my Romulan pulses)

-Miscellaneous Textures
 map_asteroid_texA (used for Master1 and Master2 asteroid textures)
 transporter textures (recolored one to yellow for Cardassians and made Klingon's a   little more reddish)

-Miscellaneous ODF's
 trigger_blocking
